"seeing" is complex when the input is just a bunch of pixels. Terry McIntyre <terrymc iint...@yahoo.com> Unix/Linux Systems Administration Taking time to do it right saves having to do it twice.
On Friday, February 24, 2017 12:32 PM, Minjae Kim <xive...@gmail.com> wrote: But those video games have a very simple optimal policy. Consider Super Mario: if you see an enemy, step on it; if you see a whole, jump over it; if you see a pipe sticking up, also jump over it; etc. On Sat, Feb 25, 2017 at 12:36 AM, Darren Cook <dar...@dcook.org> wrote: > ...if it is hard to have "the good starting point" such as a trained > policy from human expert game records, what is a way to devise one. My first thought was to look at the DeepMind research on learning to play video games (which I think either pre-dates the AlphaGo research, or was done in parallel with it): https://deepmind.com/research/ dqn/ It just learns from trial and error, no expert game records: http://www.theverge.com/2016/ 6/9/11893002/google-ai- deepmind-atari-montezumas- revenge Darren -- Darren Cook, Software Researcher/Developer My New Book: Practical Machine Learning with H2O: http://shop.oreilly.com/ product/0636920053170.do ______________________________ _________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/ mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
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