To my knowledge, fishtest is also a major part of stockfish engine. It
is essential because there is lot of possible improvement and most of
them win only 2 or 3 elo points, but added, it lead to 60-70 elo points
between each release (every one year or something like that)


Le 06/01/2017 à 17:22, daniel rich a écrit :
> A closer example than the mersenne prime search is fishtest from the
> chess engine world. My understanding is that it is a key part of why
> stockfish is such a strong chessengine.
>
> https://github.com/glinscott/fishtest
>
> A large group of volunteers that essentially donate compute power to
> test changes and improve the bot. That would be a fairly cool way
> compute time to be made available to the community. The plus is that
> eventually big corporate players may lose interest to devote the same
> level of spending and compute that we have seen so far.
>
>
>
> On Fri, Jan 6, 2017 at 8:01 AM, Lukas van de Wiel
> <lukas.drinkt.t...@gmail.com <mailto:lukas.drinkt.t...@gmail.com>> wrote:
>
>     A project similar to the Great Mersenne Prime search might be a
>     possibility to distribute the work of training the network among many
>     enthousiasts, and to keep improving it by self play.
>
>     On 1/6/17, Andy <andy.olsen...@gmail.com
>     <mailto:andy.olsen...@gmail.com>> wrote:
>     > What is Ray? Strongest open source bot? Anyone have a link to it?
>     >
>     > On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita
>     <y...@bd.mbn.or.jp <mailto:y...@bd.mbn.or.jp>> wrote:
>     >
>     >> If value net is the most important part for over pro level, the
>     problem
>     >> is
>     >> making strong selfplay games.
>     >>
>     >> 1. make 30 million selfplay games.
>     >> 2. make value net.
>     >> 3. use this value net for selfplay program.
>     >> 4. go to (1)
>     >>
>     >> I don't know when the progress will stop by this loop.
>     >> But if once strong enough selfplay games are published,
>     everyone can make
>     >> pro level program.
>     >> 30 million is big number. It needs many computers.
>     >> Computer Go community may be able to share this work.
>     >> I can offer Aya, it is not open-source though. Maybe
>     Ray(strongest open
>     >> source so far)  is better choice.
>     >>
>     >> Thanks,
>     >> Hiroshi Yamashita
>     >>
>     >> ----- Original Message ----- From: <fotl...@smart-games.com
>     <mailto:fotl...@smart-games.com>>
>     >> To: <computer-go@computer-go.org
>     <mailto:computer-go@computer-go.org>>
>     >> Sent: Friday, January 06, 2017 4:50 PM
>     >> Subject: Re: [Computer-go] it's alphago
>     >>
>     >>
>     >> Competitive with Alpha-go, one developer, not possible. I do
>     think it is
>     >> possible to make a pro level program with one person or a small
>     team.
>     >> Look
>     >> at Deep Zen and Aya for example. I expect I’ll get there (pro
>     level) with
>     >> Many Faces as well.
>     >>
>     >> David
>     >>
>     >> _______________________________________________
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>     >>
>     >
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>
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