To my knowledge, fishtest is also a major part of stockfish engine. It is essential because there is lot of possible improvement and most of them win only 2 or 3 elo points, but added, it lead to 60-70 elo points between each release (every one year or something like that)
Le 06/01/2017 à 17:22, daniel rich a écrit : > A closer example than the mersenne prime search is fishtest from the > chess engine world. My understanding is that it is a key part of why > stockfish is such a strong chessengine. > > https://github.com/glinscott/fishtest > > A large group of volunteers that essentially donate compute power to > test changes and improve the bot. That would be a fairly cool way > compute time to be made available to the community. The plus is that > eventually big corporate players may lose interest to devote the same > level of spending and compute that we have seen so far. > > > > On Fri, Jan 6, 2017 at 8:01 AM, Lukas van de Wiel > <lukas.drinkt.t...@gmail.com <mailto:lukas.drinkt.t...@gmail.com>> wrote: > > A project similar to the Great Mersenne Prime search might be a > possibility to distribute the work of training the network among many > enthousiasts, and to keep improving it by self play. > > On 1/6/17, Andy <andy.olsen...@gmail.com > <mailto:andy.olsen...@gmail.com>> wrote: > > What is Ray? Strongest open source bot? Anyone have a link to it? > > > > On Fri, Jan 6, 2017 at 3:39 AM, Hiroshi Yamashita > <y...@bd.mbn.or.jp <mailto:y...@bd.mbn.or.jp>> wrote: > > > >> If value net is the most important part for over pro level, the > problem > >> is > >> making strong selfplay games. > >> > >> 1. make 30 million selfplay games. > >> 2. make value net. > >> 3. use this value net for selfplay program. > >> 4. go to (1) > >> > >> I don't know when the progress will stop by this loop. > >> But if once strong enough selfplay games are published, > everyone can make > >> pro level program. > >> 30 million is big number. It needs many computers. > >> Computer Go community may be able to share this work. > >> I can offer Aya, it is not open-source though. Maybe > Ray(strongest open > >> source so far) is better choice. > >> > >> Thanks, > >> Hiroshi Yamashita > >> > >> ----- Original Message ----- From: <fotl...@smart-games.com > <mailto:fotl...@smart-games.com>> > >> To: <computer-go@computer-go.org > <mailto:computer-go@computer-go.org>> > >> Sent: Friday, January 06, 2017 4:50 PM > >> Subject: Re: [Computer-go] it's alphago > >> > >> > >> Competitive with Alpha-go, one developer, not possible. I do > think it is > >> possible to make a pro level program with one person or a small > team. > >> Look > >> at Deep Zen and Aya for example. I expect I’ll get there (pro > level) with > >> Many Faces as well. > >> > >> David > >> > >> _______________________________________________ > >> Computer-go mailing list > >> Computer-go@computer-go.org <mailto:Computer-go@computer-go.org> > >> http://computer-go.org/mailman/listinfo/computer-go > <http://computer-go.org/mailman/listinfo/computer-go> > >> > > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org <mailto:Computer-go@computer-go.org> > http://computer-go.org/mailman/listinfo/computer-go > <http://computer-go.org/mailman/listinfo/computer-go> > > > > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go
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