Maybe 10 years ago I extrapolated from the results of title matches to arrive 
at an estimate of perfect play. My memory is hazy about the conclusions 
(sorry), so I would love if someone is curious enough to build models and draw 
conclusions and share them.

The basis of the estimate is that Black wins 53% (or so) at 6.5 point komi, but 
White would win with a 7.5 points. So we estimate 7 as the value of the game, 
and Black should always win with perfect play. How often do the players have to 
make game-changing errors in order for Black to win only 53%?

You can be sure, for example, that the players make more than one "losing move" 
per game. If they didn't, then Black would win an enormous percentage. Even 2, 
3 or 4 errors (win/loss affecting!) per game per player don't match the 
observed outcome at all. I recall that you need 5 or 6 game-losing errors per 
player per game. (And note that game-losing errors have to alternate between 
the players, so they are always equal if Black wins and off-by-one if White 
wins.)

You can also look at the score differentials. If the game is perfect, then the 
game ends up on 7 points every time. If players made one small error (2 
points), then the distribution would be much narrower than it is. I recall 
estimating ~12 small errors per player per game.

I am certain that there is a vast gap between humans and perfect play. Maybe 24 
points? Four stones?? I don't know how that translates to Elo terms, but 600 
point could be about right.

I do want to acknowledge Robert's point that we don't know what the limit is. 
It is very hard to extrapolate from this distance. For comparison, I did the 
same calculation for chess in 1981 after the Korchnoi-Karpov rematch. I recall 
an estimate that perfect chess play was >= 3000 Elo, and it turns out that is a 
significant underestimate.

Best,
Brian

-----Original Message-----
From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of 
Robert Jasiek
Sent: Monday, March 14, 2016 10:11 AM
To: computer-go@computer-go.org
Subject: Re: [Computer-go] AlphaGo & DCNN: Handling long-range dependency

On 14.03.2016 09:33, Petri Pitkanen wrote:
> And being 600 elo points above best human you are pretty close  to 
> best possible play.

You do not have any evidence for such a limit.

--
robert jasiek
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