Points at the center of the board indeed depends on the full board, but
points near the edge does not.

On Fri, Mar 11, 2016 at 3:03 PM Vincent Zhuang <vzhu...@caltech.edu> wrote:

> A stack of 11 3x3 convolutional layers and a single 5x5 layer with no
> pooling actually corresponds to effectively a 27x27 kernel, which is
> obviously large enough to cover the entire board. (Your value of 13 is only
> the distance from the center of the filter to the edge).
>
>
> On Thu, Mar 10, 2016 at 10:48 PM, Huazuo Gao <gaohua...@gmail.com> wrote:
>
>> According to the paper *Mastering the Game of Go with Deep Neural
>> Networks and **Tree Search*, the main part of both the policy and value
>> network is a 5*5 conv layer followed by eleven 3*3 conv layer. Therefore,
>> after the last conv layer, the maximum "information propagation length" is
>> (5-1)/2 + 11*(3-1)/2 = 13, which is insufficient for covering the full
>> board.
>>
>> It might not have been a big problem though, as tree search and MC
>> rollouts should mitigate most deficiencies to a large extent. However,
>> during the opening, realising the correlation between distant stones would
>> be quite important, provided that tree search would not help much while MC
>> rollouts might not provide a unbiased view.
>>
>> It seems to me that DCNN are not perfect for Go. Anyway, apparently
>> that's enough for beating top human level.
>>
>> _______________________________________________
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
>>
>
> _______________________________________________
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
_______________________________________________
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to