According to John Tromp et al at http://tromp.github.io/go/legal.html
the number of legal 19x19 go positions is

P19 =
2081681993819799846
9947863334486277028
6522453884530548425
6394568209274196127
3801537852564845169
8519643907259916015
6281285460898883144
2712971531931755773
6620397247064840935

P19 ~ 2.081681994 * 10^170

***

The number G19 of legal games under a given go ruleset is unknown. We
only know lower bounds and the following upper bound, where N = 19x19
= 361 is the number of intersections on the board: For positional
superko (prohibition of recreation of the same position after
completion of a move on the board), no passes, and no resignation, the
number of possible games is smaller than N^P19 because P19 also
restricts the maximal number of moves per game and there are at most N
possible intersections per move. So approximately the upper bound for
the number of legal games under the mentioned rules is

G19 < 361^(2.081681994 * 10^170)

Note that, changing the ko rules from positional superko to Japanese /
Korean / Chinese style no-result ko rules, we get an infinite number
of legal games with equivalence classes for as many different games as
under positional superko. (For the sake of simplicity, let us ignore
the impact of passes and resignations as technicalities for now.)

***

Citation from my rec.games.go Rules FAQ: "Extremely modest estimates
look like 10^N, which is based on an assumption of 10 reasonable
intersections per move. A popular estimate for 19x19 go is 10^761,
which must have originated from a typo and should be 10^361, if at
all... These types of estimates are so popular because humans cannot
even imagine the suggested number of atoms in the universe, 10^80. For
comparison, 3^361 is ca. 10^172."

In the AlphaGo research paper
https://storage.googleapis.com/deepmind-data/assets/papers/deepmind-mastering-go.pdf
the number of possible go games is estimated as approximately b^d,
where b is the breadth (number of available intersections per move)
and d is the depth (length of a game as its number of moves) and
stated as approximately 250^150 by referencing to an earlier research
article.

This number is not completely meaningless: it is somehow related to
empirical data. Even so, the number would be wrong because practically
occurring games have been reported to last up to ca. 450 moves.
Supposing 250 would be a reasonable average number of available
intersections, we would get 250^450. I.e., already by correcting a
minor mistake in the referenced number, we get a more meaningful
number that already is astronomically larger than the stated 250^150.

If we pretend the 250 in 250^450 to be reasonably correct, this more
correct empirical number serves as an empirical lower bound.

***

Therefore, under the made assumptions (such as permitting an empirical
estimate for the lower bound), we know that the number G19 of legal go
games is

250^450 < G19 < 361^(2.081681994 * 10^170).

***

In various go blog messages and media articles, the same kinds of
wrong (by astronomic factors too small) numbers are circulated for
"the" complexity of go: 10^361, 10^170, 10^171, 250^150.

The AlphaGo research paper, go players feeding journalists with
information and journalists make the same mistake: they copy or cite
without understanding the meaning of a particular number.

The worst example has been a popular science journal's statement that
ca. 10^170 would be the number of possible go games (when confusing it
with the extremely smaller number of possible go positions). This
leads us to types of complexities. There are the complexity of the
number of legal positions, the complexity of the number of legal games
(which is the actual complexity of go as a game because great
applicable shorthands to a solution of perfect play are unknown) and
the computational complexity of the generalised game on boards with N
intersections (but go as a game is played on the 19x19 board with its
fixed N = 361).

--
robert jasiek
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