Convolution neural networks seem to be all the rave (no pun intended) right now. To me they do seem more intuitive in recreating the process of a human being recognizing patterns and getting a general feel of the game, and then focusing on only a few sequences. Maybe they are limited by the data set, but so is a human being limited by his/her own experience, so I definitely see space to grow there.

At least one paper from 2014 already used a convolution neural network in some form of selection guiding policy of new MCTS tree nodes, with promising results. I'm currently also researching something similar.

On 04/09/2015 23:52, uurtamo . wrote:

Learned rules from pure stats might be good guiding posts, but the pure checking of millions of board positions is always going to be necessary.

My $0.02,

s.

On Sep 4, 2015 3:49 PM, "Jim O'Flaherty" <jim.oflaherty...@gmail.com <mailto:jim.oflaherty...@gmail.com>> wrote:

    I disagree with the assertion MC must be the starting point. It
    appears to have stagnated into a local optima; i.e. it's going to
    take something different to dislodge MC, just like it took MC to
    dislodge the traditional approaches preceding MC's introduction a
    decade ago. Ultimately, I think it can serve to inform a higher
    level conceptual system

    And while I don't get his videos (they are way to ADHD scattered
    and discontinuous for my personal ability to focus and
    internalize), I think I grok the general direction he'd like to
    see things head. And I am quite ambivalent about the idea of
    creating and using linguistic semantic trees as an approach, as
    much or even more than I was about MC when it emerged.

    On Fri, Sep 4, 2015 at 10:55 AM, Stefan Kaitschick
    <stefan.kaitsch...@hamburg.de
    <mailto:stefan.kaitsch...@hamburg.de>> wrote:

        So far I have not criticised but asked questions. I am a great
        fan of the expert system approach because a) I have studied go
        knowledge a lot and see, in principle, light at the end of the
        tunnel, b) I think that "MC + expert system" or "only expert
        system" can be better than MC if the expert system is well
        designed, c) an expert system can, in principle, provide more
        meaningful insight for us human duffers than an MC because the
        expert system can express itself in terms of reasoning.
        (Disclaimer: There is a good chance that I will criticise
        anybody presenting his definitions for use in an expert
        system. But who does not dare to be criticised does not learn!)

        MC is currently stagnating, so looking at new (or old
        discarded) approaches has become more attractive again.
        But I don't think that a "classic" rules based system will be
        of much use from here. It is just too far removed from MC
        concepts to be productively integrated into an MC system. And
        no matter what, MC has to be the starting point, because it is
        so much more effective than anything else that has been
        tried.What you are left to work with, is the trail of
        statistics that MC leaves behind. That is the only tunnel with
        a possible end to it that I see. And who knows, maybe someone
        will find statistical properties that can be usefully mapped
        back to human concepts of go.


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