You can keep track of "pseudo-liberties", where you count a liberty
multiple times if it is adjacent to multiple stones in a chain. That seems
to be the easiest way to implement it, although a serious program will
eventually need the actual liberty count, so perhaps you should just do
that from the beginning.

Álvaro.


On Sunday, March 15, 2015, holger krekel <hol...@merlinux.eu> wrote:

> Hi Petr,
>
> On Sun, Mar 15, 2015 at 19:08 +0100, Petr Baudis wrote:
> >   Hi!
> >
> > On Sun, Mar 15, 2015 at 03:18:46PM +0000, holger krekel wrote:
> > > could anyone point me to a current good public source algorithm
> > > for generating valid moves from a given Go board position?
> > >
> > > All else failing, i am going to analyze Gnugo first (board.c mostly)
> > > but wanted to ask for hints here first.  I am mostly interested in
> > > readability of the algorithm, not speed, at this point.  So high-level
> > > language implementations are fine.
> >
> >   Well, any open source Go program should be able to do the job,
> > in principle.  But it's also a little unclear for me exactly what
> > are you asking for.  In principle, the algorithm is
> >
> >       for point in board.empty_points():
> >               if board.play(point) is ok:
> >                       # Not a suicide or ko violation
> >                       yield point
> >
> > ...but I guess you are asking for something more/else?
>
> I am particularly interested in the implementation of the comment
> ("suicide").
> It seems you need to track stone strings and their liberties to properly
> determine if something is a suicide move.  Determining Ko-status is
> comparatively easy (superko or avoiding board repetetitions is a
> different matter).
>
> >   (If you are interested in Python, there are various Go implementations
> > in it.  I'm working on
> https://github.com/pasky/michi/blob/master/michi.py)
>
> thanks for the link!
>
> holger
>
> --
> about me:    http://holgerkrekel.net/about-me/
> contracting: http://merlinux.eu
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