Hi Petr, On Sun, Mar 15, 2015 at 19:08 +0100, Petr Baudis wrote: > Hi! > > On Sun, Mar 15, 2015 at 03:18:46PM +0000, holger krekel wrote: > > could anyone point me to a current good public source algorithm > > for generating valid moves from a given Go board position? > > > > All else failing, i am going to analyze Gnugo first (board.c mostly) > > but wanted to ask for hints here first. I am mostly interested in > > readability of the algorithm, not speed, at this point. So high-level > > language implementations are fine. > > Well, any open source Go program should be able to do the job, > in principle. But it's also a little unclear for me exactly what > are you asking for. In principle, the algorithm is > > for point in board.empty_points(): > if board.play(point) is ok: > # Not a suicide or ko violation > yield point > > ...but I guess you are asking for something more/else?
I am particularly interested in the implementation of the comment ("suicide"). It seems you need to track stone strings and their liberties to properly determine if something is a suicide move. Determining Ko-status is comparatively easy (superko or avoiding board repetetitions is a different matter). > (If you are interested in Python, there are various Go implementations > in it. I'm working on https://github.com/pasky/michi/blob/master/michi.py) thanks for the link! holger -- about me: http://holgerkrekel.net/about-me/ contracting: http://merlinux.eu _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go