Housebot was probably on the low end with 10kpps on 9x9. Libego was probably the highest with 100kpps. I attribute some of the difference to compiler maturity (D vs. C++). I don't know how rust will perform. On Jan 14, 2015 3:14 AM, "Urban Hafner" <cont...@urbanhafner.com> wrote:
> Hey everyone, > > I'm currently in the early stages of writing my own Go engine and right > now I'm trying to make my playouts reasonably fast. I've come a long way in > the past few days. Probably not because the payouts are really fast right > now, but because they were just so slow before. :) Right now I'm at > ~2000pps on 9x9 and ~1000pps on 19x19. This is for playouts with simple ko > and suicide checks and no concurrency. Now I wonder if this is fast enough > to even start thinking about implementing a UCT/MCTS player and also if > there's something I'm missing with the playouts, e.g. is the suicide check > necessary? > > Thanks for your input! > > Urban > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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