Steve, I wouldagree with you that writing a good score estimator is extremely difficult, probably as difficult as writing a computer player.
However, your argument of equivalence (if that is how I understand it) does not follow. Just because you can score any position does not mean you can therefore play well. If you could score all Go positions on the board, you still couldn't enumerate them all, or follow all branches in the tree. Personally I'd also rather see score estimate abolished. The comments of people in games (normally below 2d or so) are atrocious. Christian On Tue, Jan 19, 2010 at 5:11 PM, steve uurtamo <uurt...@gmail.com> wrote: > sorry, i should have been more clear. > > an SE can't be any smarter than a computer player, because it could > otherwise easily simulate a computer player, as described. would it > be slower? yes, by a constant factor that is bounded by the > boardsize. this simulation could be completely paralellized, however, > so if anyone thinks that i'm wrong, they should build such an SE, and > we can easily put together enough boxes to beat all existing computer > players. > > i point this out because a pet peeve of mine is people who complain > about the SE and don't realize that it's equivalently difficult, if > not *more* difficult, than building a computer player. > > s. > > On Tue, Jan 19, 2010 at 12:20 AM, Michael Williams > <michaelwilliam...@gmail.com> wrote: > > Your point is obvious but that's a horrible proof since there are usually > > more than one legal moves from which to chose (that means it takes more > > time). > > > > steve uurtamo wrote: > >>> > >>> As for other things we'd like to see improved, we could build a list. > My > >>> pet > >>> peeve is the KGS "score estimator", which is often wildly wrong. > >> > >> an SE can't be any smarter than a computer player that runs in the > >> amount of time that you're willing to wait for the SE to calculate*. > >> so don't expect much. ever. recall that the SE runs locally in your > >> client. > >> > >> s. > >> > >> * proof: if it were, then it would make a better computer player by > >> just evaluating its score estimate at all legal board points and > >> choosing the maximum at each move. > >> _______________________________________________ > >> computer-go mailing list > >> computer-go@computer-go.org > >> http://www.computer-go.org/mailman/listinfo/computer-go/ > >> > > > > _______________________________________________ > > computer-go mailing list > > computer-go@computer-go.org > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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