Was looking for a basic UCT data structure. I guess a tree structure is
created in memory. How is this managed, because memory can be exausted
pretty fast.

>>• record results for all visited
nodes_______________________________________________

Where do you record the results?

I appologize for the simple questions, I'm new at this.

On Sun, Dec 13, 2009 at 9:48 AM, Jason House <jason.james.ho...@gmail.com>wrote:

> On Dec 13, 2009, at 9:38 AM, Corey Harris <charri...@gmail.com> wrote:
>
> I know this is a simple issue but I'm not sure of the solution. I am
>> currently in the very early stages of writing a go engine. I have the board
>> state and simple opening library implemented (no play logic yet). I'm would
>> like to output debugging/developnent output statements to the gogui shell
>> window. If the engine sends printf("some output\n"); gogui  says "Sent a
>> malformed response". If it fprintf(stderr, "some output\n"); nothing is
>> displayed.
>>
>> How can you print messages to the shell without disrupting the message
>> protocol?
>>
>
> Writing to stderr works fine for me, but gogui does not show shell output
> immediately. It waits until some point in overall execution before showing
> anything in the shell output.
>
>
>
>
>> Also, is there a site that describes the workings of a UCT bot in detail
>> similiar to some chess programming tutorial sites?
>>
>
> Not that I'm aware of, but senseis.xmp.net might be a good place to start.
> Basic UCT is simple:
> • always start at tree root
> • pick the child with the highest metric (upper confidence bound on win
> rate)
> • repeat last step until you reach a leaf
> • if simulations of the leaf > N, expand leaf and pick child with highest
> metric
> • play random game
> • record results for all visited
> nodes_______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
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