Aldric Giacomoni wrote:
What do you think of the contents?
The mathematical part is very good and even more mathematical. I.e.,
useful for fans of theory of applied mathematics to go and who want to
read something of the caliber of an "introduction" into linear algebra
as you might find in your maths institute's library. For that matter,
I'd recommend to read On Numbers and Games first because it redefines
numbers more elegantly that one learns it at school or university so far.
Chilling gets the last point is an accurate subtitle. All those theorems
and proofs are for getting the last endgame point right if there are no
kos. IOW, with much more difficult theory you learn much less as a go
player than from, say, my ko and dame paper.
The rules part is in quality between roughly ok and very good. If you
are interested in go rules, the book is still worth buying for just this
purpose. Of course, (my) rules research has also proceeded since 1994.
Some of the rules stuff is still fresh enough to be interesting though.
For a mathematician, the book is good to very good,
for a rules researcher, essential,
for a go player with hobby interest in mathematics, entertaining,
for a go player trying to improve, contra-productive and cryptical,
for a fan of rules studies, worth buying but to be read with care,
for a CG programmer, essential besides dozens of other texts if the
program shall play perfect endgame,
for every other CG programmer, almost immaterial.
The graphics is very good.
And be sure to buy the hardcover edition - the softcover is a fraud
(although it has the same, copied contents).
--
robert jasiek
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