I'm pretty sure that this simplification of the rules would favor computers.
  Of course that would require some program modifications, primarily
counting points on the board instead of wins and losses.

These rules basically takes out some (or at least reduces) elements of the
game that humans are better at, such as knowing how to judge risk, knowing
when to go for it, etc.       Go is still way too complex for computers to
process well so any simplification like this is going to help computers.

- Don



On Sun, Nov 22, 2009 at 6:23 PM, Alain Baeckeroot <
alain.baecker...@laposte.net> wrote:

>
> A Go tounrmaent with Hahn system has been retransmeted on kgs/eurogo TV
> With these rules, the actual count makes a difference (as opposed to just
> win/lose)
>
>  Winning by >40.5        gets 100 points
>  ...                                                    ...
>  Losing by  >40.5        gets   0 point
>
> see  http://senseis.xmp.net/?Bangneki
> http://www.suomigo.net/wiki/HahnSystem
>
> How current MCx bots can handle this kind of rules ?
>
> The traditional safe way would ensure 60 points,
> but trying crazy things (when losing) would cost a lot
> if the result ends by losing by resignation or -40.5
>
> What is the impact for chosing the best move ?
> (choose the greediest amongst several with highest winning rate ?)
>
> Alain.
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> computer-go@computer-go.org
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>
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