> is dynamic komi not also usefull for
>
> - early pass, (only play if a move is better than a pass)

Maybe, as you can define "better move" by "there is a dynkomi x where
one loses while the other wins". But you'd need O(log(x_max)) runs to
find it out.

> - preventing horizon effect. (pushing losses over the search horizon)
>  (not so sure about this but MTSC/ utc doesn't seem to prevent it on
> its own, what i find s bit puzelling on its self)

I don't know how to do this - do you have a concrete idea?

> -strong play in lost games. preventing braindead moves
>  (even if the game is lost the program can still play strong, just
> adjust the komi so that some moves are better than others)
>  resignation can than be defined as points behind.  (resign if more
> than 5 points behind but keep playing if 1-4 points behind)
>
> -strongest play at won positions, (if all moves lead to a win, dynamic
> komi can decide  what is the best move)

Definitely.

>  - whole number komi.
>   for player just play like the komi higher (for white) or lower (for
> black) so for the program a dfraw become a win for the player.
>  (but even then a win is better than a draw, so it is all a bit
> fidely but whith the progress on the 9x9 front, when solving small
> board go comes into view the problems around whole number komi needs
> addresing.

"If all moves lose with -0.5 dynkomi, play the best move at +0.5
dynkomi", so yes.
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