On Fri, Jun 5, 2009 at 12:25 PM, Heikki Levanto <hei...@lsd.dk> wrote:

> On Fri, Jun 05, 2009 at 11:19:51AM -0400, Don Dailey wrote:
> > When I complete the new server, I hope that it will be easier to collect
> > larger samples of games.   I think this will help the situation a little.
> >
> > There will be multiple time controls, but they will be in sync, so that
> your
> > program can always play in a shorter time control game without missing a
> > game at the longer time control.    The idea is to keep your bot busy
> while
> > waiting for future rounds.    You play in the longest time control, but
> when
> > you are finished you can play fast games while waiting.   I will have 2
> or 3
> > levels of this,  I haven't decided yet.     If I have 3 levels, the
> slowest
> > time control will probably need to be a little slower than CGOS uses now.
>
> That sounds fine for those bots that have implemented time controls.
> Simple-minded bots that just play a given number of simulations, or do
> other
> things in (more or less) constant time will loose the too fast games
> straight
> out. I suppose your server can ask the bot if it supports time controls,
> and
> only then let it play fast games.


Simple bots can play too,  if they always play fast.   However, I would
prefer bots don't do this,  you should not play in a 10 minute time control
if your bot only needs 10 seconds.     But I won't force that of course.

You will be able to select which time controls you are willing to play - the
server will not force you to play in all of them.     Some may choose to
play only fast games and other may not be able to play in the fast games,
such as perhaps sluggo.



>
>
> > I will also have a test mode for new bots.  The server itself will play
> test
> > games with your bot while you debug it.
>
> Good idea! I have used cgos to debug my half-finished bots before, and felt
> a
> bit bad about wasting the time of more serious bots.
>
>
>  -H
>
> --
> Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk
>
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