On Wed, May 13, 2009 at 2:44 AM, Magnus Persson <magnus.pers...@phmp.se>wrote:

> Some quick comments:
>
> I did store the search tree with early versions of Valkyria, but then I
> gave it up.
>
> Problems:
>
> 1) Searching deeper did not seem to overcome inherent fuseki weaknesses
> 2) The memory cost became too high


Yes,  the memory cost is high.  When I started talking about this, I knew
that it would involve a lot of space.   And you have to stop when you run
out of disk space and probably even memory space.

In point 1,  I think it's clear that program play very weak on the first few
moves, so even at super high levels it's difficult to overcome this.


>
>
> Advantage:
> 1) Playing fast in the opening saves time. This is very good on small
> boards.
>
> Currently, I am thinking of doing something similar to a normal opening
> book but with winrate statistics from played games that are updated online.
> The idea is to bias search towards known good moves, but avoid:
>
> 1) Memory costs
> 2) The problem of overfitting weak and strong opponents if only the most
> played moves are stored and no search is done in the positions found in the
> opening book.


Sounds like a reasonable approach to me.   The principle is to try to
benefit somehow from past experiences and your idea  attempts to do that.

>
>
> -Magnus
>
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