2009/4/23 terry mcintyre <terrymcint...@yahoo.com>:
> Programs which get semeai and seki right every time might be a few stones
> stronger. They'd certainly be more valuable as teaching tools. In the game
> above, a stronger program would have exploited my earlier weakness; this
> would have encouraged me to make better moves.
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Actually not. It seems so to a human who every now and then avoids
loss by being better at these. But close semeais are rare. Sekis are
rarer and program do not fail on theses every time. Go is a game where
you can excel by making steady progress throughout the game without
any brilliant moves. Also it is quite okay to compensate with other
skill, I just played Mogo in KGS  and got slaughtered after a careless
cut. Well Killing and almost killing a group is where MC programs
excel (relative to their strength) and those situations occur in
almost every game..

I think semeai problem is easier to solve with:
 - Preanalysis by a "classical" go-algorithm. To my understanding this
is what MFOG does
 - When we have even more CPU we can have even heavier playouts. Still
an open issue whether smarter playout or more playouts is way to go.
Although as I remember there were some mailing were it was mentioned
cases where a smart playout could even hurt.



-- 
Petri Pitkänen
e-mail: petri.t.pitka...@gmail.com
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