For example1, Many Faces' Game Score Graph shows the fight is over around
move 208.

 

From: computer-go-boun...@computer-go.org
[mailto:computer-go-boun...@computer-go.org] On Behalf Of terry mcintyre
Sent: Wednesday, April 22, 2009 6:27 PM
To: computer-go
Subject: Re: [computer-go] Roadmap 2020 - using analysis mode to improve
programs

 

I haven't got a ladder example at the moment, but here's an instance where
Leela does not realize it is in terrible trouble.

 

I ( with my 8 kyu AGA rating) know with certainty by move 223 (T5) that
Black has captured a large white group. A stronger player could read this
out sooner than I. This fight is too big to lose for either side; nothing
else on the board matters. ( anyone? how early is this outcome pre-ordained?
)

 

Based on the results of its analysis mode, Leela does not recognize the
outcome of this semeai until the large white group in the bottom right is
down to two liberties.

 

The problem is even more stark in example2 -- similar board, black has
foolishly played one of his own liberties for illustrative purposes. It is
black's play, black has three liberties, white has three. Black must take
away a liberty from white to win the capturing race, or make two eyes at T8.
Black has only four playable moves; any other choice fails.

 

Leela proposes - even after several minutes of analysis and a million nodes
- that Black should tennuki at H14. That would snatch defeat from the jaws
of certain victory; White would dive into T8 and win the race.

 

I started this thread with the contention that analysis mode can help
developers find problems, I hope this example explains why. My theory is
that if a program could reliably recognize the outcome of such capturing
races five or ten moves sooner, it could crush the likes of me. :D

 

Terry McIntyre <terrymcint...@yahoo.com>

"Government is an association of men who do violence to the rest of us."
- Leo Tolstoy

 

 

  _____  

From: Michael Williams <michaelwilliam...@gmail.com>
To: computer-go <computer-go@computer-go.org>
Sent: Tuesday, April 21, 2009 1:57:54 PM
Subject: Re: [computer-go] Reply to Lukasz and Don + Roadmap 2020

Mention the program so that the author can either refute your claim or fix
the bug.


terry mcintyre wrote:
> Is it reasonable to expect pro players to use 6-dan programs as a tool for
analysis? The pro players are markedly better - at a rough guess, a pro
player could give a 6 dan amateur human or program a 3 stone handicap.
> 
> On the other end of the scale, beginning players and mid kyu players could
indeed make good use of an analysis mode by a program which is better than
themselves.
> 
> Lastly, an analysis mode would be helpful to developers, methinks. After
winning a game, I like to back up a few moves and find out when the program
realized that it was behind. This often happens several moves after the
fatal blow has already been struck. I know the feeling too well, when
stronger players deftly skewer my group and I only discover the problem five
moves later. What do they know that I don't? What do they know that the
program doesn't?
> 
> We have a saying, you learn the most from reviewing games which you have
lost. An analysis mode can help developers to discover when their pride and
joy first begins to miss the target.
>  Lately, I have been playing quite a bit with a commercially available
program. An almost-ladder which has an extra liberty will apparently be
evaluated the same as a true ladder, and the program can be tricked into
trying to capture my ladder-like position. This sort of predictable flaw
might provide a clue to improve the next version.
> 
> Terry McIntyre <terrymcint...@yahoo.com>
> 
> "Government is an association of men who do violence to the rest of us."
> - Leo Tolstoy
> 
> 
> 
> ------------------------------------------------------------------------
> 
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> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/

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