otherwise pair-go wouldn't be as funny to watch. s.
On Tue, Apr 7, 2009 at 8:05 PM, Michael Williams <michaelwilliam...@gmail.com> wrote: > Łukasz Lew wrote: >> >> I would like to rephrase my question: >> Let's measure prediction of pro moves of a whole engine while >> modifying heavy playouts / MCTS in the engine. >> How well might it work? > > Probably not well. Because what matters is not how often you play strong > moves, but how often you avoid blunders. > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/