On Feb 3, 2009, at 2:34 PM, Heikki Levanto wrote:
All in all, I think this is a messy and unreliable solution to a
problem I
have not seen happening.
For what it is worth I vote against client-side time controls.
Maybe you haven't seen it. That doesn't mean it doesn't exist.
I've lost games on KGS because it took too long for my opponent's move
to arrive. Made me lose the game before even given a split-second to
respond. Client-side time-control would have prevented that. If the
problem exists for human play it exists for computer play.
I always thought that security-certificates, signed applications and
public-key encryption were well equipped to tackle a problem like
this. But I'm certainly no security expert.
Mark
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