I would not want to discourage remote players - some systems are designed to take advantage of large supercomputers which are not very portable.
However, remote players need to accept the trade-off. They get to avoid the trouble of packing up and shipping a trailer full of computer gear to the other side of the world. The downside is that network lag happens. As others have mentioned, client-side timing can be gamed by the simple expedient of pulling the plug to the modem; I can think of a few ways to manipulate iptables which would have similar effects. I hope that tournament organizers do their best to provide a decent connection. Remote participants need to do likewise. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/