> From: Richard Brown <[EMAIL PROTECTED]>
> 
> "The enemy's key point is my own" is often invoked, for example,  as a
> reason to occupy the central point of a _nakade_ shape, or to play a
> double sente point, or to make an extension that would also be an
> extension for the opponent.

<snippage>
 
> Not only is the enemy's key point my own, but if I know _a_priori_ what
> sorts of behavior in which my _specific_ enemy is likely to indulge,
> perhaps I may be able to play, sometimes anyway, on the very points
> where he or she (or it) is likely to play!
> 
> The hypothesis outlined above, as of yet, has neither been confirmed
> nor falsified by experimentation, but it kinda gives a whole new
> meaning to the proverb, don't it?

Sluggo has ( or had ) a particularly nasty form of "the enemy's key point is my 
own" - the program actually ran the GnuGo engine, so Sluggo knew precisely 
where GnuGo was most likely to play, and ( using a large cluster ) could give 
GnuGo a five stone handicap and win "convincingly and consistently", according 
to David Doshay, the author of Sluggo - google "sluggo gnugo evil twin" for 
more information.

The downside of overfitting to a particular opponent is that little improvement 
versus other opponents was seen. 

I always wondered if it would be useful to exploit certain information which 
GnuGo knows how to calculate, but does not actually use in play - I suspect 
that life-and-death and semeai information which GnuGo knows how to discover 
may not actually be used, in some cases. 


      
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