> From: Richard Brown <[EMAIL PROTECTED]> > > "The enemy's key point is my own" is often invoked, for example, as a > reason to occupy the central point of a _nakade_ shape, or to play a > double sente point, or to make an extension that would also be an > extension for the opponent.
<snippage> > Not only is the enemy's key point my own, but if I know _a_priori_ what > sorts of behavior in which my _specific_ enemy is likely to indulge, > perhaps I may be able to play, sometimes anyway, on the very points > where he or she (or it) is likely to play! > > The hypothesis outlined above, as of yet, has neither been confirmed > nor falsified by experimentation, but it kinda gives a whole new > meaning to the proverb, don't it? Sluggo has ( or had ) a particularly nasty form of "the enemy's key point is my own" - the program actually ran the GnuGo engine, so Sluggo knew precisely where GnuGo was most likely to play, and ( using a large cluster ) could give GnuGo a five stone handicap and win "convincingly and consistently", according to David Doshay, the author of Sluggo - google "sluggo gnugo evil twin" for more information. The downside of overfitting to a particular opponent is that little improvement versus other opponents was seen. I always wondered if it would be useful to exploit certain information which GnuGo knows how to calculate, but does not actually use in play - I suspect that life-and-death and semeai information which GnuGo knows how to discover may not actually be used, in some cases. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/