In message <[EMAIL PROTECTED]>, Don Dailey
<[EMAIL PROTECTED]> writes
< snip >
I've always thought Joseki for computers is pretty dicey, but I'm not
really qualified to judge this well as I don't play go. But perhaps
joseki is nothing more that a pattern database to suggest moves and you
still just combine it with MCTS?
< snip >
My impression of "Joseki for computers" was that it was really "Joseki
for 5-kyus".
Suppose you want to teach joseki to a 5-kyu, with the objective of
making him into a 4-kyu. Assume that you have no higher objective such
as his one day becoming 1-dan. It is sensible to teach him to play
josekis in which he understands what he has achieved (such as making
third-line territory), so he won't screw up later. You should teach him
to avoid josekis which are sound in the hands of a strong player
(because of say the central influence they give), but which the 5-kyu
won't know how to follow up on.
Nick
--
Nick Wedd [EMAIL PROTECTED]
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