In message <[EMAIL PROTECTED]>, Don Dailey <[EMAIL PROTECTED]> writes

< snip >

I've always thought Joseki for computers is pretty dicey, but I'm not
really qualified to judge this well as I don't play go.    But perhaps
joseki is nothing more that a pattern database to suggest moves and you
still just combine it with MCTS?

< snip >

My impression of "Joseki for computers" was that it was really "Joseki for 5-kyus".

Suppose you want to teach joseki to a 5-kyu, with the objective of making him into a 4-kyu. Assume that you have no higher objective such as his one day becoming 1-dan. It is sensible to teach him to play josekis in which he understands what he has achieved (such as making third-line territory), so he won't screw up later. You should teach him to avoid josekis which are sound in the hands of a strong player (because of say the central influence they give), but which the 5-kyu won't know how to follow up on.

Nick
--
Nick Wedd    [EMAIL PROTECTED]
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