Hi. I recall somehow that don ran some experiments with min-max(alpha-beta) 
algorithms a while ago. 
So i wonder if anyone had hard-data about some "min-ma"x equivalent algorithms 
using "winrate", and "light-simulations".
I'd like to know what parameters were used back then, and as much of the actual 
experiments results as possible
(Games against gnugo, scaling, games against amaf bot, cgos rating etc.. as 
long as it concerns min-max&light-playout)
Thank you in advance.

I have made a few tests with AMAF&min-max in the past few days, all giving 
terrible results. My assumption is that my implementations where faulty.
So i have to design a path for getting it right somehow ... Any hard data would 
help me a lot there in knowing how close i am to having it right.
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