Hi. I recall somehow that don ran some experiments with min-max(alpha-beta) algorithms a while ago. So i wonder if anyone had hard-data about some "min-ma"x equivalent algorithms using "winrate", and "light-simulations". I'd like to know what parameters were used back then, and as much of the actual experiments results as possible (Games against gnugo, scaling, games against amaf bot, cgos rating etc.. as long as it concerns min-max&light-playout) Thank you in advance.
I have made a few tests with AMAF&min-max in the past few days, all giving terrible results. My assumption is that my implementations where faulty. So i have to design a path for getting it right somehow ... Any hard data would help me a lot there in knowing how close i am to having it right. _________________________________________________________________ Téléphonez gratuitement à tous vos proches avec Windows Live Messenger ! Téléchargez-le maintenant ! http://www.windowslive.fr/messenger/1.asp_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/