----------------------
Don SAID :
----------------------

David Fotland suggested another rule,  tell me what you think.

His rule is to stop the game at or beyond move N*N*2 where N is the
board size and score the board no matter what.  But in the play-outs he
first plays 1 move before making this test.  

If a game actually lasts that long,  the play-outs are not worth much
but the game is probably over anyway and the board gets scored as is.

My own implementation depends on there being no eyes bigger than 1
point, because it's fast and easy to score a board that has only 1 point
eyes.   But a simple modification makes it work without any appreciable
speed sacrifice:   If a game ends beyond move N*N*2 then use the slow
scoring routine that doesn't assume the board is complete.   It should
be very rare that this routine has to be used.

- Don

-----------------
Answer :
-----------------
I like the principle, however the value you propose seems a bit low ...
that would mean 81*2=162 for 9x9 right ?

I traced the histogram of game size, counting pass
On the left the length of the game
on the right the number of games that fall into this category.
I think you can use a higher value then like N*N*3. Wich may work for larger 
board as well.
(maybe i should try out to get the distribution out of 19x19 ? :) )

--------------------------------------
There are two reason why i do not like "counting one stone captures".
The first one is that i'm not 100% sure it'll set things right. Obviously
limiting game size can hardly have pathological behavior to it,
in term of missing an infinite loop case.

The second things, is that i tryed at one point to implement some
board implementation with bitmaps. I don't remember all the details
so maybe i'm wrong. But i'm quite sure i had a way of notplaying
ko wrong, while i didn't counted the number of stone captured.
Anyway the implementation at this time didn't showed much promise
it was like 3k sim/sec while the goal at the time was to get a way
to produce between 100K and 200k simulations/sec per processor.
Anyway i do not think i really exhausted all the possibilities with bits
maps, and i want to give it another shot in the future.

Then when considering the size problem, i think it definitely is easier
to get an implementation which is 9x9 tuned with bitMaps :)

So my suggestion is to make the black box test aimed at 9x9.
It may also be a bit easier to give hard values to help people
make sure they are bug-free before they try the black box
test suite.
--------------------------------------


FOR 9X9 :
mean score =2.164072737304306
85775.89950308551 Playout/sec
Time=11.663847372
Number of playout=1000477.0
Mean moves per sim 111.06255716023456

Game length : number of games in that category
74 : 1
75 : 5
76 : 14
77 : 31
78 : 82
79 : 159
80 : 333
81 : 596
82 : 1063
83 : 1676
84 : 2352
85 : 3529
86 : 4708
87 : 6323
88 : 7840
89 : 9899
90 : 11773
91 : 14314
92 : 16021
93 : 18832
94 : 20376
95 : 22754
96 : 24179
97 : 26590
98 : 27447
99 : 29852
100 : 29532
101 : 31527
102 : 30818
103 : 32565
104 : 31111
105 : 31795
106 : 29896
107 : 30761
108 : 28561
109 : 28786
110 : 26408
111 : 26316
112 : 23620
113 : 22981
114 : 20407
115 : 20034
116 : 17571
117 : 16794
118 : 14478
119 : 13761
120 : 11977
121 : 10898
122 : 9505
123 : 8833
124 : 7626
125 : 7494
126 : 6306
127 : 6766
128 : 5661
129 : 7020
130 : 5862
131 : 7856
132 : 6427
133 : 9115
134 : 7349
135 : 10021
136 : 8230
137 : 10263
138 : 8299
139 : 9514
140 : 7923
141 : 8382
142 : 7106
143 : 7183
144 : 5908
145 : 5667
146 : 4894
147 : 4545
148 : 3855
149 : 3424
150 : 2856
151 : 2524
152 : 2022
153 : 1673
154 : 1505
155 : 1295
156 : 1061
157 : 908
158 : 724
159 : 644
160 : 510
161 : 427
162 : 345
163 : 286
164 : 255
165 : 205
166 : 156
167 : 125
168 : 109
169 : 76
170 : 66
171 : 62
172 : 54
173 : 37
174 : 30
175 : 25
176 : 27
177 : 19
178 : 19
179 : 15
180 : 8
181 : 6
182 : 6
183 : 3
184 : 6
185 : 3
187 : 2
188 : 1
189 : 1
193 : 1

------------------------------------------------
FOR 19x19
---------------

mean score =1.907221916712493
17337.6306463181 Playout/sec
Time=57.686659752
Number of playout=1000150.0
Mean moves per sim 455.3779143128531

Komi = 0,5
Amaf Result :
||,000
||,493||,503||,500||,503||,504||,504||,503||,503||,504||,504||,504||,503||,503||,504||,504||,503||,501||,500||,492
||,502||,510||,513||,513||,515||,514||,514||,515||,514||,514||,515||,514||,514||,514||,514||,514||,512||,510||,501
||,500||,512||,515||,516||,516||,516||,516||,517||,516||,515||,517||,516||,516||,517||,517||,516||,514||,512||,500
||,502||,515||,516||,517||,517||,518||,517||,517||,516||,517||,517||,517||,517||,517||,517||,516||,517||,514||,503
||,503||,514||,517||,517||,518||,518||,517||,516||,516||,516||,516||,515||,516||,517||,517||,519||,515||,513||,504
||,504||,514||,517||,518||,517||,517||,516||,516||,516||,516||,516||,516||,517||,516||,517||,517||,516||,513||,503
||,504||,514||,516||,515||,516||,516||,517||,516||,515||,515||,516||,516||,517||,517||,518||,517||,516||,515||,504
||,503||,515||,517||,517||,516||,516||,516||,516||,515||,516||,516||,516||,517||,517||,517||,517||,516||,514||,503
||,504||,515||,517||,516||,517||,516||,517||,516||,515||,515||,514||,516||,516||,517||,515||,517||,517||,514||,504
||,504||,514||,517||,517||,516||,516||,515||,516||,515||,516||,515||,516||,515||,516||,516||,517||,517||,514||,503
||,503||,514||,516||,517||,517||,516||,516||,515||,515||,514||,514||,515||,515||,516||,516||,517||,516||,514||,504
||,504||,514||,517||,517||,517||,516||,516||,516||,515||,515||,515||,516||,516||,516||,516||,518||,516||,514||,503
||,503||,515||,517||,517||,517||,516||,516||,515||,516||,516||,516||,516||,517||,516||,517||,516||,516||,514||,504
||,503||,515||,516||,516||,516||,517||,517||,517||,516||,516||,516||,516||,516||,516||,516||,518||,517||,514||,504
||,504||,514||,517||,517||,517||,518||,517||,517||,517||,517||,517||,517||,517||,518||,517||,518||,517||,515||,503
||,502||,514||,515||,517||,516||,517||,517||,516||,517||,517||,517||,515||,516||,516||,517||,517||,516||,514||,501
||,500||,513||,516||,516||,515||,517||,516||,516||,516||,516||,517||,516||,516||,517||,516||,516||,516||,512||,500
||,502||,509||,513||,514||,515||,515||,514||,514||,514||,515||,514||,514||,515||,515||,515||,514||,513||,509||,501
||,493||,500||,501||,503||,502||,504||,505||,504||,503||,504||,504||,503||,504||,503||,503||,502||,500||,501||,494

365 : 2
368 : 1
369 : 2
370 : 1
371 : 1
372 : 2
373 : 5
374 : 6
375 : 5
376 : 12
377 : 10
378 : 18
379 : 20
380 : 32
381 : 42
382 : 61
383 : 52
384 : 83
385 : 102
386 : 102
387 : 127
388 : 183
389 : 230
390 : 288
391 : 314
392 : 332
393 : 459
394 : 519
395 : 644
396 : 760
397 : 849
398 : 953
399 : 1123
400 : 1221
401 : 1452
402 : 1635
403 : 1779
404 : 1943
405 : 2259
406 : 2434
407 : 2709
408 : 2914
409 : 3305
410 : 3574
411 : 3959
412 : 4134
413 : 4585
414 : 4971
415 : 5363
416 : 5562
417 : 6197
418 : 6300
419 : 6909
420 : 7158
421 : 7969
422 : 8023
423 : 8755
424 : 8729
425 : 9397
426 : 9857
427 : 10172
428 : 10251
429 : 11040
430 : 11034
431 : 11742
432 : 11631
433 : 12345
434 : 12565
435 : 12996
436 : 13093
437 : 13522
438 : 13387
439 : 14003
440 : 13975
441 : 14449
442 : 14325
443 : 14747
444 : 14643
445 : 14934
446 : 14952
447 : 14994
448 : 14636
449 : 15155
450 : 14669
451 : 15096
452 : 14692
453 : 14790
454 : 14646
455 : 14608
456 : 14239
457 : 14539
458 : 14165
459 : 14222
460 : 13606
461 : 13653
462 : 13415
463 : 13295
464 : 12715
465 : 12912
466 : 12232
467 : 12216
468 : 11750
469 : 11833
470 : 11110
471 : 11132
472 : 10680
473 : 10798
474 : 9927
475 : 10117
476 : 9353
477 : 9275
478 : 8722
479 : 8856
480 : 8275
481 : 8244
482 : 7644
483 : 7518
484 : 7116
485 : 7039
486 : 6544
487 : 6558
488 : 6117
489 : 5992
490 : 5670
491 : 5484
492 : 5101
493 : 5031
494 : 4691
495 : 4666
496 : 4299
497 : 4324
498 : 3775
499 : 3795
500 : 3641
501 : 3500
502 : 3245
503 : 3176
504 : 2841
505 : 2831
506 : 2642
507 : 2572
508 : 2256
509 : 2276
510 : 1983
511 : 2032
512 : 1824
513 : 1901
514 : 1635
515 : 1614
516 : 1493
517 : 1404
518 : 1269
519 : 1340
520 : 1183
521 : 1070
522 : 957
523 : 1000
524 : 865
525 : 895
526 : 824
527 : 769
528 : 697
529 : 699
530 : 620
531 : 567
532 : 529
533 : 504
534 : 427
535 : 460
536 : 431
537 : 426
538 : 375
539 : 379
540 : 342
541 : 322
542 : 294
543 : 254
544 : 226
545 : 230
546 : 219
547 : 208
548 : 193
549 : 165
550 : 155
551 : 142
552 : 143
553 : 139
554 : 121
555 : 135
556 : 98
557 : 107
558 : 85
559 : 101
560 : 68
561 : 78
562 : 59
563 : 69
564 : 67
565 : 64
566 : 57
567 : 59
568 : 40
569 : 48
570 : 29
571 : 42
572 : 31
573 : 27
574 : 28
575 : 37
576 : 22
577 : 26
578 : 14
579 : 24
580 : 14
581 : 21
582 : 23
583 : 11
584 : 9
585 : 6
586 : 8
587 : 9
588 : 13
589 : 6
590 : 9
591 : 12
592 : 9
593 : 3
594 : 8
595 : 8
596 : 9
597 : 7
598 : 1
599 : 2
601 : 5
602 : 2
603 : 4
604 : 5
605 : 2
606 : 6
607 : 3
608 : 3
609 : 4
611 : 2
613 : 2
614 : 3
615 : 4
616 : 3
617 : 3
619 : 3
620 : 1
621 : 1
622 : 1
623 : 2
626 : 1
627 : 1
628 : 3
629 : 1
630 : 1
631 : 1
632 : 1
636 : 1
638 : 1
641 : 1
660 : 1

_________________________________________________________________
Email envoyé avec Windows Live Hotmail. Dites adieux aux spam et virus, passez 
à Hotmail ! C'est gratuit !
http://www.windowslive.fr/hotmail/default.asp_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to