On Thu, 2008-09-04 at 18:07 +0200, Rémi Coulom wrote:
> When the playouts evaluate a critical semeai the wrong way, then no 
> supercomputer can help, even at long time control. Semeais require a 
> better algorithm, because no computing power can search them out with
> a 
> tree, and playouts have to be extremely intelligent in order to
> evaluate 
> them correctly.
> 
> Rémi


Rémi,

I have no doubt that is true and that ways should be found to deal with
this.    

It will probably happen like in chess where at some point players learn
how to play against machines and this will suppress the ratings for a
while.   I fully expect that to happen.   This happened around the time
that chess playing computers suddenly became a commodity item in the
late 70's early 80's approximately.   It was almost as if computers
stopped improving for 2 or 3 years even though they really were getting
better.

I don't think this will have any affect on their scalability - it is
just a reflection on how difficult go is to play for computers.  There
were also seemingly insurmountable problems in chess just like this
where people said no amount of search will fix it but it didn't stop the
very slow but gradual improvement.   

To this very day it's possible to find chess positions that computers
play stupidly, but it's getting really rare.

- Don
 

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