2008/9/4 Rémi Coulom <[EMAIL PROTECTED]>:
> only 5k, so I cannot really tell. But when I see the horrors it plays in
> some games, I suppose it must play much stronger than 1k in some other games
> in order to get a rating of 1k.
>
> Look for instance at these two games:
> a win: http://files.gokgs.com/games/2008/8/23/CrazyStone-mandelbrot.sgf
> a loss: http://files.gokgs.com/games/2008/8/23/CrazyStone-beoren.sgf
> (with comments of the opponents at the end)
>
It also shows that some people lose just because they assume that they
can outsmart the bot in any fight regardless how unfavourable is the
start of the fight. Looking these games where humans pull surprise
wins you can often see that they just don't fight for the joy of it
but only when they have some backing.
Leela especially has aggressive style for which opponent getting
carried away by it is pretty easy. And losing those fights is easy as
well.

But as for Semeai problem I think one would need pre-analysis of
situation, in classical program fashion and recognising important
semeias and the directing the search with specialized move generators
for semeai. I guess the term would be importance sampling.

-- 
Petri Pitkänen
e-mail: [EMAIL PROTECTED]
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