> I still have this theory that when the level of the program is in the 
> high-dan reaches, it can take proper advantage of an opening book. Alas, it 
> may be a few years before enough processoring power is routinely available to 
> test this hypothesis. I know that we duffers can always ruin a perfectly good 
> joseki just as soon as we leave the memorized sequence.

why would this be the case?

and where would the book come from?

my thinking is that unless mogo created the book itself, playing
games like these, against opponents like these, at time controls
like this one, then it couldn't possibly be helpful.  and even
then it might not be helpful.

s.


>
>
> ----- Original Message ----
> From: Darren Cook <[EMAIL PROTECTED]>
>
>> I do have to ask -- if 1.7 million playouts per second and an hour of 
>> playing time are required to reach this level, ...
>
> Can Olivier give us more details. A few questions that come to mind: how
> many playouts per *move* was it using in each of the opening, middle
> game and endgame? Was it using a fuseki book, and how many moves did the
> game stay in that book? And once it was out of the book was it all UCT
> (*) search, or were there any joseki libraries, etc.?
>
> I'd also be interested to hear how inefficient the cluster was (e.g.
> 1000 CPUs won't be doing 1000 times the number of playouts, there must
> be some overhead).
>
> Darren
>
> *: Sorry, I've forgotten the new term we are supposed to use.
>
>
>
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