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I think we would all agree that UCT+MC is quite good for strategy but not so good with tactics. I'd like to see this hybrid engine: One that starts with a
traditional full-board static analysis (with local tactical searches), looking for urgent moves. If it finds an urgent move, it makes it. If the position is
relatively quiet, it uses UCT+MC to find a good strategic play.
- [computer-go] Hybrid theory Michael Williams
- Re: [computer-go] Hybrid theory Jason House
- Re: [computer-go] Hybrid theory Don Dailey
- Re: [computer-go] Hybrid theory David Doshay
- Re: [computer-go] Hybrid theory Alain Baeckeroot
- Re: [computer-go] Hybrid theory David Doshay
- Re: [computer-go] Hybrid theory Don Dailey
- [computer-go] Hydra theory (was Hy... David Doshay
- Re: [computer-go] Hydra theory... Don Dailey
- Re: [computer-go] Hydra theory... Gunnar Farnebäck
- [computer-go] Selecting t... Harri Salakoski