Gian-Carlo Pascutto wrote: > Don Dailey wrote: >> I must not understand the problem. My program has no trouble with >> nakade unless you are talking about some special case position. My >> program immediately places the stone on the magic square to protect it's >> 2 eyes. > > Can your program identify sekis? Nice examples in attachement.
Yes, the tree generates pass moves and with 2 passes the game is scored without play-outs. Even if there is a playable move, it will not play it if it leads to a loss and a pass doesn't. I'm not claiming every possible situation is handled correctly however, because the play-outs are simplistic and there are end of game cases that the play-outs themselves could get wrong every single time. But basic nakade is something even my pure MC player handles correctly in the basic case. > >> I can't believe mogo doesn't do this, it would be very weak >> if it didn't. > > That's just an assumption shaped by a non-objective human bias. So are you saying that if mogo had this position: | # # # # # # | O O O O O # | + + + + O # a b c d e That mogo would not know to move to nakade point c1 with either color? - Don > ------------------------------------------------------------------------ > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/