There is no question that there are positions where suicide or eye
filling are correct.

- Don


steve uurtamo wrote:
> maybe this doesn't sound right to everyone,
> but i thought that suicide and filling one-point
> eyes were both things that could be highly
> useful in many corner positions where you either
> want to create a nakade (fill the eye), or threaten
> one (with suicide).
>
> s.
>
>
> ----- Original Message ----
> From: Don Dailey <[EMAIL PROTECTED]>
> To: computer-go <computer-go@computer-go.org>
> Sent: Wednesday, January 16, 2008 1:54:30 PM
> Subject: Re: [computer-go] Suicide question
>
>
>
>
> David Doshay wrote:
>   
>> There are two reasons to consider suicide and its detection..
>>
>> 1) Some rule sets allow suicide. In such a rule set a suicide can
>> be the best move because it can be a huge ko threat.
>>
>> 2) As David Fotland has pointed out many times, when competing
>> under rules that allow suicide, some programs will do one just to
>> see if your program refuses to play when you detect its suicide.
>>     
> But there are very few arguments for putting suicide in the play-outs. 
> You can still design your program to accept and even play suicide
> without putting these moves in the play-outs. 
>
> The play-outs are imperfect by nature - they try to take a statistical
> sample of many possible ways the game might proceed.    The path to
> improve the quality of this statistical sample is to not play moves
>  that
> represent very UNLIKELY continuations.    Adding these moves randomly
>  to
> the play-outs doesn't improve it's ability to statically measure the
> likely outcome.  
>
> For instance since is "legal" to resign,  we could randomly include
>  this
> possibility in the play-outs, but it would not increase the resolving
> power of the play-outs. 
>
> Moving into 1 point eyes is also legal, but virtually all Monte Carlo
> programs forbid this as it's well known to be incredibly stupid in the
> vast majority of cases.    But in some rare cases it is actually good -
> but we still would not want to add it to our play-outs.   
>
> Because of the 1 point eye rule, suicide in the play-outs probably
>  isn't
> THAT bad.    You are probably only suiciding a group that is already
> dead - but you are weakening the play-outs.   It may be  worth it if
>  you
> get enough speed in return.  
>
> In my program I am always looking for an excuse to veto moves that are
> obviously bad.   If I had such an obvious class of position like
> suicide, I would jump on the opportunity to remove them from the
>  play-outs!
>
> - Don
>
>
>   
>> Cheers,
>> David
>>
>>
>>
>> On 16, Jan 2008, at 5:52 AM, Don Dailey wrote:
>>
>>     
>>> I think suicide is insane myself.   But I think the reason programs
>>> might use it is only for a speedup - it's faster with some
>>> implementations to allow suicide even though it makes the games
>>>       
>  longer.
>   
>>> Of course you are right about point B.    If suicide is illegal in
>>>       
>  the
>   
>>> actual game,  there can be no point in allowing it in the play-outs.
>>> It's almost certainly wrong to allow it in the play-outs even if you
>>>       
>  are
>   
>>> playing by suicide rules - a lot of work has gone into finding good
>>> moves in the play-outs and this would be one of the prime candidates
>>>       
>  for
>   
>>> removal!
>>>
>>> - Don
>>>
>>>
>>> Jacques Basaldúa wrote:
>>>       
>>>> Gian-Carlo Pascutto wrote:
>>>>
>>>>         
>>>>> Multi-stone suicide is allowed, single stone not.
>>>>>           
>>>> I hadn't even considered suicide.(It would be a major change for
>>>>         
>  me,
>   
>>>> as neither my Gui nor my board system allow such moves.)
>>>>
>>>> The question is Why do you do it?
>>>>
>>>> a. Just in case you wanted the entire program to support suicide go
>>>>
>>>> or
>>>>
>>>> b. Because that has some advantage as a random playout.
>>>>
>>>> If it was b, can anyone explain why suicide is a better evaluation
>>>>         
>  for
>   
>>>> a normal (non suicide) game.
>>>>
>>>> Jacques.
>>>>
>>>>
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>>>>
>>>>         
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