On Fri, 2008-01-04 at 16:50 -0800, steve uurtamo wrote:
> TCP/IP communication can be viewed as round-trip.
> 
> UCP is one-way, TCP requires a response for each
> packet.
> 

For a high-level protocol, it's all the same. The fact that a TCP/IP
packet is acknowledged matters not at all because the stream data is
delivered to the application level at the same time as the acknowledge
packet is sent out, and the application can respond at once. Ping times
indicate how long it would take to send something to the client and get
a reply back, barring time needed to compute the reply.

As far as computer go servers matters, I do see that it harms anything
to give high-lag participants a chance to compete. Time controls is
never going to be fair anyway, unless you allocate time based on CPU
power, which I don't see how can work. It's just a way to limit games
from lasting too long.


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