I think Fischer time is the solution to network lag.   I can't give back
the lag time, but I can make it so that you should not lose games as a
result of it (unless it gets ridiculous.)

- Don


Jacques BasaldĂșa wrote:
> The problem is avoiding that an inferior program wins a lost position
> on time extending the number of moves. If you could choose, what side
> would you prefer to be? As a human, there is no doubt. But as a program
> it is even better: the strongest program. Because computers can play
> faster
> than humans.
>
> It is so much easier to make a strong program manage its time better
> than to make a weak and fast program stronger. Therefore, I propose
> a silly idea:
>
> Introduce a bot (I suggest the name "mosquito") *intentionally* that
> tries to exploit time weakness. Just an ultra blitz player that plays
> some
> good looking move at 1 ply without search and never resigns. If your
> program loses games against mosquito you have to improve your time
> management.
>
> If there is a mosquito (annoying but otherwise harmless insect) always
> present in the system, serious programs will have extra motivation
> to care about time management.
>
> Of course, its only a half serious proposal. And the problem with the
> Philippines won't be solved, perhaps it just a mater of increasing the
> 1/4 sec extra time to 1/3 or something like that. Of course that is not
> fair, because it is an advantage for those with better connections, but
> that cannot be avoided. Working with 16 cores is a much bigger
> advantage and is not avoided either.
>
> Jacques.
>
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