I think Fischer time is the solution to network lag. I can't give back the lag time, but I can make it so that you should not lose games as a result of it (unless it gets ridiculous.)
- Don Jacques BasaldĂșa wrote: > The problem is avoiding that an inferior program wins a lost position > on time extending the number of moves. If you could choose, what side > would you prefer to be? As a human, there is no doubt. But as a program > it is even better: the strongest program. Because computers can play > faster > than humans. > > It is so much easier to make a strong program manage its time better > than to make a weak and fast program stronger. Therefore, I propose > a silly idea: > > Introduce a bot (I suggest the name "mosquito") *intentionally* that > tries to exploit time weakness. Just an ultra blitz player that plays > some > good looking move at 1 ply without search and never resigns. If your > program loses games against mosquito you have to improve your time > management. > > If there is a mosquito (annoying but otherwise harmless insect) always > present in the system, serious programs will have extra motivation > to care about time management. > > Of course, its only a half serious proposal. And the problem with the > Philippines won't be solved, perhaps it just a mater of increasing the > 1/4 sec extra time to 1/3 or something like that. Of course that is not > fair, because it is an advantage for those with better connections, but > that cannot be avoided. Working with 16 cores is a much bigger > advantage and is not avoided either. > > Jacques. > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/