On Dec 13, 2007 2:28 PM, Forrest Curo <[EMAIL PROTECTED]> wrote: > > It's the approach I believe to be more human-like. Not necessarily the > > playing style. > > Human beings "chunk". > > What all this fuss suggests to me is a "meta-mc" program... You > include routines that work out good sequences, as a human would--and > then you have the random part of the program include the more > promising sequences, where applicable, as if they were individual moves.
You can't do that in two-player games, unless you are convinced that the opponent is forced throughout the entire sequence.
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