How much nodes does it uses for this ?
B B B B B B B
B B B B . B B
B B B B B . B
w w w . B B B
. . . w B B B
. . w . B B B
A B C D E F G
Its same, I define area for movegenerator allowed points are same in both
cases.
It lets white play after whole first group is killed at least that increases
combinations, I suspect there should be small heuristic
for OR/FirstPlayer node proof path which has most kills first, I add that,
which maybe don't fix it alone as exact calculation child node proof and
disproof tresholds is little vaque for me.
t. Harri
Le mercredi 12 décembre 2007, Harri Salakoski a écrit :
Such comment just take my word back little it is maybe awesome but I can't
say is it or not, as have still bugs left.
E E EEEEE
E E EEEEE
BBBBBEE
WWWEBEE
E E EWBEE
E E WEBEE
ABCDEFG
For example current version(not released) goes trought 162438 nodes before
it proofs black B2 kills(without any ordering help).
. . . . . . .
. . . . . . .
B B B B B . .
w w w . B . .
. . . w B . .
. . w . B . .
A B C D E F G
with 7 empty places, should'nt it be less than 7**3 = 2187 ?
How much nodes does it uses for this ?
B B B B B B B
B B B B . B B
B B B B B . B
w w w . B B B
. . . w B B B
. . w . B B B
A B C D E F G
Alain
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