On Nov 16, 2007 10:44 PM, Imran Hendley <[EMAIL PROTECTED]> wrote:
> On Nov 16, 2007 6:38 PM, Chris Fant <[EMAIL PROTECTED]> wrote:
> > > > > Neat. Was the 15-bit version for 81 values or 361? At the risk of
> > > > > putting my foot in my mouth, I don't think there exist 361 15-bit
> > > > > numbers that satisfy minimum requirements (if the floating-point
> > > > > average of any four code values is a code value, then the four code
> > > > > values are identical).
> > > >
> > > > It was 361 values.  So either you are wrong or I have a bug.  I
> > > > probably have a bug.  Here's the list.  If it violates the rules,
> > > > please let me know.
> > >
> > > Yep, I think I had a bug.  I just removed an optimization that I
> > > thought was valid and now I'm getting smaller lists.  So I guess it
> > > was not valid.  Let me see how small I can get the numbers without
> > > that optimization...
> > >
> >
> > Turns out that wasn't the problem.  The actual bug was quite
> > laughable.  I won't get into it.  But I should have been more
> > thorough. Now that it's fixed, yeah, you can't do much with 15 bits.
> > Best I can do now is 30 bits (for 361 values):
>
> Shouldn't we be taking John's advice and only looking for 19 values?
> He said we can have a separate sum for x and y coordinates.

If a better method is available, absolutely.  All of this was just a
reaction to a particular method previously presented.  We can enjoy
even if it doesn't lead to the optimal Go entity.
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to