On Nov 15, 2007 8:13 PM, Petr Baudis <[EMAIL PROTECTED]> wrote:
> On Thu, Nov 15, 2007 at 12:13:33PM -0800, Christoph Birk wrote:
> > On Thu, 15 Nov 2007, Petr Baudis wrote:
> >> This looks like a good technique I should implement too. What "big"
> >> values are popular? I'm thinking size*size/3, but maybe that is too
> >> conservative?
> >
> > If there is a capture of more than 1 stone during the random-games then
> >   count the number of white and black stones on the board.
> >   If there are more than twice as many stones of one color then
> >     score current board position
> >     If this is consistent with the winner of stone counting then
> >       abort the current simulation
>
> Nice idea. The only catch is that I cannot really properly score a board
> position if it has eyes of size larger than 1. ;-)

You can also incrementally track the number of black and white stones
on the board and end the game when the difference is large.  No need
to score the game in that case -- the winner is the one with more
stones.
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