How does one configure MoGo to do a fixed number of playouts per move? I saw only time-based command line options.
On 10/27/07, Rémi Coulom <[EMAIL PROTECTED]> wrote: > Hi, > > I have just connected Crazy Stone (CS-8-26-10k-1CPU). It uses 10,000 > playouts per move, and runs on 1 CPU. It should finish all its games in > less than 5 minutes. In my tests, it scores 41% against GNU Go 3.6 Level > 10, and 73.5% against MoGo_release3 at 10k playouts per move (the > playouts of Mogo are about 10% slower than those of Crazy Stone). These > tests were run over 600 games, starting from 300 positions with two > stones located at random (but not on the first two lines), and > alternating colors. > > (computational power provided by the Grid5000 project: > https://www.grid5000.fr/mediawiki/index.php/Grid5000:Home > (they ask for advertisement in exchange)) > > I am a bit surprised that Crazy Stone won so easily against MoGo, > because on the old server, it looked much stronger: > http://cgos.boardspace.net/19x19/standings.html > Olivier, do the numbers there indicate the number of playouts? Or is it > playouts per processor? Maybe I messed up something. The log of Mogo > indicates: > 10000 simulations(average length:0) done, time used: 2.94 seconds.( > 3401.4 games/sec) > So, it looks OK. > > I have the feeling that, maybe, MoGo overfits GNU more than Crazy Stone > does. In particular, MoGo's romantic opening style is completely > confusing for GNU, but Crazy Stone has no problem with it. I'll run Mogo > 10k against GNU to check. > > Rémi > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/