How does one configure MoGo to do a fixed number of playouts per move?
 I saw only time-based command line options.

On 10/27/07, Rémi Coulom <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have just connected Crazy Stone (CS-8-26-10k-1CPU). It uses 10,000
> playouts per move, and runs on 1 CPU. It should finish all its games in
> less than 5 minutes. In my tests, it scores 41% against GNU Go 3.6 Level
> 10, and 73.5% against MoGo_release3 at 10k playouts per move (the
> playouts of Mogo are about 10% slower than those of Crazy Stone). These
> tests were run over 600 games, starting from 300 positions with two
> stones located at random (but not on the first two lines), and
> alternating colors.
>
> (computational power provided by the Grid5000 project:
> https://www.grid5000.fr/mediawiki/index.php/Grid5000:Home
> (they ask for advertisement in exchange))
>
> I am a bit surprised that Crazy Stone won so easily against MoGo,
> because on the old server, it looked much stronger:
> http://cgos.boardspace.net/19x19/standings.html
> Olivier, do the numbers there indicate the number of playouts? Or is it
> playouts per processor? Maybe I messed up something. The log of Mogo
> indicates:
> 10000 simulations(average length:0) done, time used:   2.94 seconds.(
> 3401.4 games/sec)
> So, it looks OK.
>
> I have the feeling that, maybe, MoGo overfits GNU more than Crazy Stone
> does. In particular, MoGo's romantic opening style is completely
> confusing for GNU, but Crazy Stone has no problem with it. I'll run Mogo
> 10k against GNU to check.
>
> Rémi
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to