Not only is it interesting to know what the strongest engine is, but also what the strongest opener is, the strongest middle-gamer, and the strongest finisher. It seems like a general consensus that UCT makes for a strong finisher.
On 10/13/07, Harri Salakoski <[EMAIL PROTECTED]> wrote: > > > Considering how monte carlo actually works, I think it's plausible > > to argue that it works best where the distance to endgame is small. > Is it then natural use it only after middle game. > Build fuseki-joseki-extend scripted engine and change for monte-carlo engine > in middle game? > > t. harri > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/