On 5/18/07, chrilly <[EMAIL PROTECTED]> wrote:
> > Non-capturing moves can create repetition (but there will of course be > captures elsewhere in the cycle). So far the SuperKOs I have found where a "round-trip" of KOs.
Maybe the others are just hiding from you ;-)
Fortunately, there are other simple > criteria. E.g., you can stop whenever a move is played on an > intersection for the first time. > Okay. >> If a SuperKO occurs, the position is evaluated by the Material-Balance. >> BlackCaptures - WhiteCaptures + Komi. > > I guess you mean the *change* in material balance after one cycle. I > don't see why komi should be used here. > No. I assume the game is over. As there is usually no reliable method for counting territory I use the difference of the captured stones as a - first approximation - for the evaluation. If e.g. both sides have captured - in the whole game - the same amount of stones, the eval is 0, but white wins due to Komi. At least for significant differences in captures this is true. MC-Runs are also stopped, when one sides leads in Capture by a large margin. Depending on the margin it produces only a negible bias.
Hmm... To me it seems more natural that the evaluation primarily depends on the nature of the cycle. Your program may choose to play a cycle because of some arbitrary material balance value, which will be meaningless if you can't break out of that cycle. IMO you should simply treat balanced cycles as draws. Erik _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/