I doubt it matters, because any
such trick I can think of, could be massaged into a form where the engine
would converge anyway.
It all comes down to the terminology we're using being not so precise
or universally accepted.
And we can be sure that as the hardware improves, engine writers will
do whatever they can to make it perform best on current hardware while
still remaining very scalable (even if not provably infinitely
scalable).
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