On Thu, 2007-04-05 at 11:08 -0400, Chris Fant wrote: > Sylvain, I think it would be quite humorous if you could tune KGS MoGo > to do exactly that without hurting its win rate too much. Perhaps one > way would be to evaluate playouts normally near the beginning of the > game and gradually narrow the requirements so that by the end of the > game, only a 0.5 point win is considered a win. I don't know if that > would really work or not.
That would be hard because you cannot expect your opponent to cooperate. It would be pretty much impossible to force the opponent into a 1/2 point loss. I'm pretty sure that anything drastic in this regard would weaken the program. - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/