On Mon, 2007-04-02 at 14:26 -0400, Chris Fant wrote:
> I like it.  Thanks.
> 
> Does the new cgos have a standby player that fills in when an odd
> number of engines are logged-in?

I want it to have that, but it doesn't yet.  But it will.

I was thinking of building a simple player right into the
server that would fulfill this function.  If there were an
odd number of players he would come alive to fill out the
pairings.

- Don



> 
> On 4/2/07, Don Dailey <[EMAIL PROTECTED]> wrote:
> > I now have a primitive but working prototype of a graphical game
> > viewer for CGOS.   Although it's primitive, it's quite nice for
> > viewing games as they are being played.
> >
> > Please download one for your platform by going the link and
> > finding it under the section "getting started"
> >
> >   http://www.greencheeks.homelinux.org:8015/~drd/public/
> >
> > Please try it out and give me some feedback.
> >
> > I am interested in getting this working on a MAC too, but I
> > don't have one to experiment with.   There is a cross platform
> > version that will run on almost any computer if you download
> > the appropriate tclkit for you platform - instructions are on
> > the page I have provided.
> >
> > If a mac user can help me out here,  I will provide a
> > version that requires no additional download, just the
> > viewer.   But I will need some help.
> >
> > - Don
> >
> >
> > _______________________________________________
> > computer-go mailing list
> > computer-go@computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/
> >

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