On Mon, 2007-04-02 at 14:26 -0400, Chris Fant wrote: > I like it. Thanks. > > Does the new cgos have a standby player that fills in when an odd > number of engines are logged-in?
I want it to have that, but it doesn't yet. But it will. I was thinking of building a simple player right into the server that would fulfill this function. If there were an odd number of players he would come alive to fill out the pairings. - Don > > On 4/2/07, Don Dailey <[EMAIL PROTECTED]> wrote: > > I now have a primitive but working prototype of a graphical game > > viewer for CGOS. Although it's primitive, it's quite nice for > > viewing games as they are being played. > > > > Please download one for your platform by going the link and > > finding it under the section "getting started" > > > > http://www.greencheeks.homelinux.org:8015/~drd/public/ > > > > Please try it out and give me some feedback. > > > > I am interested in getting this working on a MAC too, but I > > don't have one to experiment with. There is a cross platform > > version that will run on almost any computer if you download > > the appropriate tclkit for you platform - instructions are on > > the page I have provided. > > > > If a mac user can help me out here, I will provide a > > version that requires no additional download, just the > > viewer. But I will need some help. > > > > - Don > > > > > > _______________________________________________ > > computer-go mailing list > > computer-go@computer-go.org > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/