Nick Apperson wrote:
I considered making a version of go that plays with tetrahedral geometry. It is a 3D arrangment where all nodes have 4 neighbors and
the angles between each are 109 degrees.  Its connection properties
though are very different because of the way it it layed out.
Hence, I am going to have to disagree.
Now I understand what you were saying here.
But if what you mean is that all that matters is the graph
representation of the go board, I will agree with you there.
Well that _is_ really what I meant, I just wasn't thinking of all other possibilities and implications.

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