The number of liberties is not the same measure as dimensionality. You need to look at a area/boundary ratio.
At some point I adapted libEGO to hexagonal topology, and the game - Hex Go ( Ho? :-) ) was actually very interesting. Major features are: - almost no capture tactics - no ko - a lot of cut/connect tactics - a high ration strategy/tactics - interesting nakade :) Best, Łukasz On 2/23/07, Jacques Basaldúa <[EMAIL PROTECTED]> wrote:
Magnus Persson wrote: > ... it is impossible to make eyes when attacks on the eyes > has so many directions to escape. Every reasonable well > played game will end in seki. I totally agree. In 2D a free stone has 4 liberties. In 3D, 6. In nD, 2n. The higher n, the less interesting. You could give 8 liberties to a stone by including the diagonal neighbors, but that would just produce that everything "reasonable" survives in seki. All games are a draw. 4 liberties is the "magic" number, but playing without edges mat be fun. Jacques. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/