Nick Apperson wrote:
> I considered making a version of go that plays with tetrahedral
> geometry.  It is a 3D arrangment where all nodes have 4 neighbors and
> the angles between each are 109 degrees.  Its connection properties
> though are very different because of the way it it layed out.  Hence,
> I am going to have to disagree.  But if what you mean is that all that
> matters is the graph representation of the go board, I will agree with
> you there.
>
> - Nick
In 3D Go, you need a surface of stones to surround space but just a
string of stones peeking in to ruin it. In normal 2D Go, you surround
area by strings and ruin area by strings, so there is a nice balance. My
guess is that Go in any other dimensionality than two would be dull.
Playing on the surface of a ball, a torus, or a Klein bottle might be
fun, though.

-- 
 Tapani Raiko, <[EMAIL PROTECTED]>, +358 50 5225750
 http://www.cis.hut.fi/praiko/


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