> > > tranforms as the "cannonical" key. In most cases 8 positions will > > > > IIRC, choosing the smallest may cause some unwanted effects. Not sure... > > It's not quite as good as using 64 bits free and clear because there is > compression towards the lower bits.
i must be missing something here -- the whole point of canonicalization is that you want to be able to recognize a 'book line' when it appears, even if you have to rotate and/or reflect your board in order to match the book line, right? you save 8x the space by only stashing one copy of the book line, and by using some canonical version of the hash key and doing 8 transforms on every board position when the game move is less than the longest known line length, or somesuch. if you're only storing a few hundred lines, or a few thousand, why not store all 8 copies? then it's just a lookup with no extra transforms. s. ____________________________________________________________________________________ Need a quick answer? Get one in minutes from people who know. Ask your question on www.Answers.yahoo.com _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/