On 1/31/07, Tapani Raiko <[EMAIL PROTECTED]> wrote:

> I imagine that the most significant intransitivity would be would be in
> relation to the bots (principally GnuGo?), because some players have
played
> dozens (maybe hundreds) of games against these bots and their playing
style
> is likely to have been modified by the experience.

True. Another effect that might appear is if part of the players are
developing in skill and at the same time switching to stronger opponents.
Or perhaps some are better in changing their style (risk level) according
to opponent strength.

Maybe CGOS data would be the best: lots of games between a limited number
of stable players.


"Best" for proving beyond a shadow of a doubt that intransitivity exists in
game playing? yes.

"Best" but not necessarily best for proving that intransitivity exists in
ways that matter to most users of ELO-type systems? no.

cheers
stuart
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