On 1/31/07, Tapani Raiko <[EMAIL PROTECTED]> wrote:


Even if each player's performance is asymmetrical but identical, the
difference of performance becomes symmetrical again. But still,
intransitivity can be seen from results of matches. If one has enough
results of N people playing against each other, one could use the vector
of performances against each opponent as an input to some machine learning
method, such as a neural network or principal component analysis. I would
assume that the first principal component would represent strength and the
second would give some kind of intransitivity. If someone has result data
with dense enough pairings, I could run some experiments.


Would the results of kgs (or similar) games being appropriate if one
considered only un-handicapped games?

I imagine that the most significant intransitivity would be would be in
relation to the bots (principally GnuGo?), because some players have played
dozens (maybe hundreds) of games against these bots and their playing style
is likely to have been modified by the experience.

cheers
stuart
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