On Wed, 2007-01-24 at 18:56 +0000, Stuart A. Yeates wrote:
> 
> On 1/24/07, Don Dailey <[EMAIL PROTECTED]> wrote:
>         I am fairly sure a perfect program would be impossible, even
>         among
>         the set of all possible programs that could find a move within
>         let's
>         say 60 seconds per move.
> 
> Since no one has mentioned bounding memory, a complete lookup table (a
> complete table of correct moves, perfect-hashed by board state) should
> do the trick. 

Yes, but I was assuming a modern desktop system of today.   Otherwise, I
can
write a program today that will play perfectly even without the memory.

- Don


> cheers
> stuart
>  
> 
> 
> 
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